You simply run through to the end where you can spend Ore Fragments (the 2nd type of currency in the game) to unlock new weapons and abilities. Lastly, there's a shop area that you can visit, and it's a bit pointless to have to backtrack to it and load it as a level. There are also a few special weapon trials, challenging players to complete a course as quickly as possible with a given gun. There are occasional diversions, such as being able to take a shortcut to a later level if you’ve explored with extreme diligence and collected enough Runes during the levels. The campaign is split into individual levels, and you progress between them on a largely linear overworld map. And interestingly, the game still chooses to end with a cliffhanger – which is a confusing decision, as it both annoys the player and also makes you reflect back to how little narrative there is. A back-to-basics approach is fine, but there's literally no story here to grab on to, other than inferring vague hints from events. Each mission has a quick text intro, but the usefulness of that information varies. You can piece together there's some kind of virus or an invasion from another dimension, you are fighting Prodeans and forces of Chaos, but there are no mission briefings, no journals or logs to find, and no audio dialogue. It's one thing to be minimalistic, but this shooter forgoes any sense of understanding as to what is happening. In fact, it doesn’t really have a narrative to grab onto at all.
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